![]() ![]() ![]() This meant The Two Thrones does atmosphere super well, and with good platforming, could be a perfect Prince of Persia experience. Thankfully, The Two Thrones dials down the edginess, in a way that doesn't feel like a hard 90-degree turn from the previous game, but a change that feels natural for the games. Sands of Time had this in spades and was a fantastic experience (minus the excessive combat encounters), while the Warrior Within did movement very well, but butchered the atmosphere by opting to go for a very of-its-time edginess, which really brought the experience down for me (along with endless backtracking due to its open design). This is a hard change from how I felt prior to starting the game, with burnout very much something I thought would ruin this game for me.īack in my Sands of Time thread, I mentioned Prince of Persia's core two pillars as movement and atmosphere. ![]() I blasted through this game and kept wanting more. It's telling that my Sands of Time and Warrior Within threads are almost a month apart, while this one and the Warrior Within one are just around ten days apart (and that's with me replaying WW a bunch of times). ![]() I was very much proven wrong, and found a game that perfectly balances the best parts of the first two games while trimming the fat and fixing the things that didn't work in the first two games. I expected a game on the same level as Warrior Within, that is to say a game I liked but found needlessly frustrating, and one that does not reach the highs that Sands of Time did. After having gone through The Sands of Time and Warrior Within, I felt like I needed a break from Prince of Persia (mainly thanks to Warrior Within), but I thought I'd give the third game in the trilogy, The Two Thrones, a quick glimpse, just to see what it has in store. ![]()
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